extends PlayerStatusBase

func start():
	actor.play_animation("death")
	Game.shake_camera(8.0)
	
func stop():
	blackboard.free_damage()
	
func run_physics_process(delta)->void:
	actor.move_and_slide()
	if actor.is_play_animation("Death"):
		return
		
func run_process(delta)->void:
	death_velocity(delta)

# 死亡
func death_velocity(delta:float)->void:
	hurt_velocity(delta)
